Loot Table Simulator
Choose a loot source — structure chest, mob drop, or fishing — and open it as many times as you want to see the real item distribution in Minecraft. Track session statistics and exact probabilities for each item.
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Choose a loot source: structure chests (Dungeon, Nether Fortress, Shipwreck, Desert Temple, Bastion), mob drops (Zombie, Skeleton, Creeper), or Fishing. Adjust the amount per roll to simulate how many items generate at once, and click "Open/Roll" to draw items. The "Loot Table Probabilities" section shows the exact chance of each item for the selected source.
Items marked with are considered rare — usually the most valuable and hardest to get items from that specific source.
Are the probabilities exact to the game?
The Dungeon loot table reflects real in-game weights. Other sources use curated, representative lists (not necessarily the entire official table, which features dozens of entries with random enchantment rules) — the goal is to provide a solid sense of relative rarity rather than replacing the official wiki for extreme optimization purposes.
Frequently Asked Questions
What is the chance of finding an enchanted book in a Minecraft dungeon?
About 1.1% per item rolled in a dungeon chest (Simple Dungeon), as it is one of the rare items in the loot table.
Does Looting increase the chance of rare items in chests?
The Looting enchantment only affects mob drops, not chests. For chests and fishing, the equivalent effect is Luck, usually coming from status effects.
Do all chests of the same type have the same loot table?
Yes. Every chest of the same structure type (for example, every dungeon) uses the same loot table and probabilities, but each individual chest rolls its contents independently.