Minecraft Ticks to Time Converter
Convert ticks into seconds, minutes, hours, and in-game days — or vice versa — and check the position in the day cycle, common presets for commands, and reference formulas ready to use in /effect, /schedule, repeaters, and more.
1 second = 20 ticks · 1 minute = 1,200 ticks · 1 in-game day = 24,000 ticks
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Choose the conversion direction under "Direction": from Ticks to Time (default) or from Time to Ticks. Enter the value and the result will automatically appear in seconds, minutes, hours, and in-game days, along with human-readable formatted time.
Minecraft runs at 20 ticks per second (TPS) when the server is healthy. This means 1 second = 20 ticks and 1 full in-game day = 24,000 ticks, equivalent to 20 real minutes. On lagging servers, TPS can drop, causing ticks to take longer than the corresponding real time.
Where are ticks used?
Commands like /effect, /schedule, and blocks such as repeaters, furnaces, and hoppers use ticks to define durations and delays. Use the "Usage Context" section to view quick conversion examples for each case.
Frequently Asked Questions
How many ticks are in 1 second in Minecraft?
1 second equals 20 ticks, assuming the standard TPS of 20 ticks per second.
How long is 1 in-game day in real time in Minecraft?
1 in-game day has 24,000 ticks, which equals 20 minutes of real time with stable TPS.
Why can real duration vary even when using the same amount of ticks?
Because TPS can drop below 20 on lagging servers, causing ticks to pass slower than real time.